Simulazione e/o Seduzione (la rappresentazione mediante modelli di reperti, relitti, oggetti ed altro)
By using a mathematical model it is possible to express a formal representation of any object: such a representation is expressed in numerical language and is not automatically influenced by the physical object under study; rather it expresses "knowledge and ideas" relative to the phenomenon that, by means of models, is "interpreted" in this way. In general a model is an object that is constructed…
Bidragydere
- Moscati P.
Skaberen
- Buzzanca, G.
- Meucci, C.
Udgiver
- Edizioni All'Insegna del Giglio
Emne
- Conservation and restoration
- Simulation AI
- Field archaeology
- artificial intelligence
- Computer Science
- field archaeology
- Kunstig intelligens
Type af genstand
- articles
Dato
- 1996-01-01
- 1996-01-01
Bidragydere
- Moscati P.
Skaberen
- Buzzanca, G.
- Meucci, C.
Udgiver
- Edizioni All'Insegna del Giglio
Emne
- Conservation and restoration
- Simulation AI
- Field archaeology
- artificial intelligence
- Computer Science
- field archaeology
- Kunstig intelligens
Type af genstand
- articles
Dato
- 1996-01-01
- 1996-01-01
Ejerinstiution
Aggregator
Mellemliggende udbyder
Rettigheder for medierne i denne optagelse (medmindre andet er angivet)
- http://creativecommons.org/licenses/by-nc-sa/4.0/
Steder
- http://sws.geonames.org/3169070/
Identifikator
- A_C_oai_Archive.xml:175
- A_C_oai_Archive.xml_175
Omfang
- pp. 973-982
Sprog
- it
- ita
Er en del af
- Europeana Archaeology
- Moscati P. (ed.), III International Symposium on Computing and Archaeology - Roma 22-25 Novembre 1995
Leverende land
- Italy
Navn på samling
Første gang offentliggjort på Europeana
- 2020-05-11T11:23:16.929Z
Sidste gang opdateret fra den ejerinstiution
- 2020-05-20T01:41:56.171Z