Edutainment

Learn by playing with digital cultural heritage

Learning scenarios about edutainment and gamification

Art, Cultural awareness and expression, Game Based Learning - Early childhood & Primary education, Non-formal

English, STEAM - Lower secondary, Upper secondary

Art, English - Pre-primary school

A learning activity to implement remotly with your students English, Language subjects - Upper secondary

Art, English - Primary school

English, STEAM - Lower secondary

English, History, Language subjects - Upper secondary

English - Secondary school, Vocational educational training

Art, English, History, Language subjects - Lower secondary, Primary school, Upper secondary

English, STEAM - Adult education, VET

More Gamification Learning Scenarios (opens in new window)