Breathing ‘second life’ into art investigation: Examining the impact of MUVE functionality regarding scale, movement and mood in visual arts
Art investigation is an integral part of the world of visual arts. First hand exposure to, and engagement with diverse original works of art in a gallery setting is lauded as an ideal learning scenario. However gallery spaces are not designed for interactivity and most museum walls are designed to be seen, but not touched. Classroom spaces are frequently used for art investigation. However, they a…
Contributors
- Dr. Michael Flannery
Creator
- Dr. Michael Flannery
Subject
- Visual education
- Teaching
- Shared virtual environments
- Technology and the arts
- Aesthetics
- Critical thinking
- Visual education
- Teaching
- Shared virtual environments
- Technology and the arts
- Aesthetics
- Critical thinking
Type of item
- M.Sc. Thesis
- Text
Contributors
- Dr. Michael Flannery
Creator
- Dr. Michael Flannery
Subject
- Visual education
- Teaching
- Shared virtual environments
- Technology and the arts
- Aesthetics
- Critical thinking
- Visual education
- Teaching
- Shared virtual environments
- Technology and the arts
- Aesthetics
- Critical thinking
Type of item
- M.Sc. Thesis
- Text
Providing institution
Aggregator
Rights statement for the media in this item (unless otherwise specified)
- http://creativecommons.org/licenses/by/4.0/
Rights
- All rights reserved
Creation date
- 2014
Issue date
- 2019
Identifier
- #7d27pc794
Format
- text
Language
- English
- eng
Providing country
- Ireland
Collection name
First time published on Europeana
- 2020-10-30T14:35:38.272Z
Last time updated from providing institution
- 2020-10-30T14:35:38.272Z