Challenges with measuring learning through digital gameplay in K-12 classrooms
Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. This article details the use of a geography game t…
Looja
- Fong, Katrina
- Jenson, Jennifer
- Hebert, Cristyne
Teema
Üksuse liik
- Zeitschriftenartikel
Pakkuja institutsioon
Agregaator
Selles üksuses sisalduva meedia õiguste avaldus (kui pole teisiti märgitud)
- http://creativecommons.org/licenses/by/4.0/
Õigused
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Loomise kuupäev
- 2018
- 2018
Päritolu
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Allikas
- Media and Communication, 6(2)
Identifikaator
- oai:gesis.izsoz.de:document/57818
- 2183-2439
- https://www.ssoar.info/ssoar/handle/document/57818
- urn:nbn:de:0168-ssoar-57818-6
- https://doi.org/10.17645/mac.v6i2.1366
- http://www.ssoar.info/ssoar/bitstream/handle/document/57818/ssoar-mediacomm-2018-2-fong_et_al-Challenges_with_measuring_learning_through.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/LJ4INT3XLSQMCYZIIILAFKLIV74RVJGT
Ulatus
- Seite(n): 112-125
Formaat
- application/pdf
Keel
- eng
- eng
Aasta
- 2018
Pakkuja riik
- Germany
Kollektsiooni nimi
Esimest korda avaldati Europeana
- 2022-01-20T22:32:50.043Z
Viimati andmeid pakkuvast institutsioonist uuendatud
- 2022-01-20T22:32:50.043Z