Challenges with measuring learning through digital gameplay in K-12 classrooms
Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. This article details the use of a geography game t…
Sortzailea
- Fong, Katrina
- Jenson, Jennifer
- Hebert, Cristyne
Gaia
Elementu mota
- Zeitschriftenartikel
Erakunde hornitzailea
Agregatzailea
Elementu honen baimenen egoera (besterik adierazi ezean)
- http://creativecommons.org/licenses/by/4.0/
Baimenak
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Sortze data
- 2018
- 2018
Jatorria
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Iturria
- Media and Communication, 6(2)
Identifikatzailea
- oai:gesis.izsoz.de:document/57818
- 2183-2439
- https://www.ssoar.info/ssoar/handle/document/57818
- urn:nbn:de:0168-ssoar-57818-6
- https://doi.org/10.17645/mac.v6i2.1366
- http://www.ssoar.info/ssoar/bitstream/handle/document/57818/ssoar-mediacomm-2018-2-fong_et_al-Challenges_with_measuring_learning_through.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/LJ4INT3XLSQMCYZIIILAFKLIV74RVJGT
Hedadura
- Seite(n): 112-125
Formatua
- application/pdf
Hizkuntza
- eng
- eng
Urtea
- 2018
Herrialde hornitzailea
- Germany
Bildumaren izena
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