Challenges with measuring learning through digital gameplay in K-12 classrooms
Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. This article details the use of a geography game t…
Luoja
- Fong, Katrina
- Jenson, Jennifer
- Hebert, Cristyne
Aihe
Aineisto tyyppi
- Zeitschriftenartikel
Aineiston tarjoaja
Aggregaattori
Tämän aineisto median lisenssi (ellei toisin mainita)
- http://creativecommons.org/licenses/by/4.0/
Oikeudet
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Luomispäivä
- 2018
- 2018
Alkuperä
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Lähde
- Media and Communication, 6(2)
Tunniste
- oai:gesis.izsoz.de:document/57818
- 2183-2439
- https://www.ssoar.info/ssoar/handle/document/57818
- urn:nbn:de:0168-ssoar-57818-6
- https://doi.org/10.17645/mac.v6i2.1366
- http://www.ssoar.info/ssoar/bitstream/handle/document/57818/ssoar-mediacomm-2018-2-fong_et_al-Challenges_with_measuring_learning_through.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/LJ4INT3XLSQMCYZIIILAFKLIV74RVJGT
Laajuus
- Seite(n): 112-125
Muoto
- application/pdf
Kieli
- eng
- eng
Vuosi
- 2018
Alkuperämaa
- Germany
Kokoelman nimi
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