Nutzung gewalthaltiger Bildschirmspiele als längsschnittlicher Risikofaktor für Cyberbullying in der frühen Adoleszenz
Violent video game playing as a longitudinal risk factor for cyberbullying in early adolescence
"This study investigates longitudinal associations between violent video game playing und cyberbullying using a Cross-Lagged-Panel Design. The selection and the socialization hypothesis were tested as possible explanations. Traditional bullying, victimization, overt and relational aggression were considered as covariates in the analyses. Within one year, self-reports were collected from 271 adoles…
Créateur
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Thème
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Jeu vidéo
Type d'item
- Zeitschriftenartikel
Créateur
- Schiller, Eva-Maria
- Gradinger, Petra
- Strohmeier, Dagmar
Thème
- Social problems and services
- Sociology & anthropology
- News media, journalism, publishing
- Interactive, electronic Media
- Sociology of the Youth, Sociology of Childhood
- Social Problems
- computer
- adolescence
- computer game
- violence
- …
- Jeu vidéo
Type d'item
- Zeitschriftenartikel
Institution partenaire
Agrégateur
Licence du support dans cet enregistrement (sauf indication contraire)
- http://creativecommons.org/licenses/by-sa/4.0/
Droits
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Date de création
- 2014
- 2014
Lieux
Provenance
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Source
- Diskurs Kindheits- und Jugendforschung / Discourse. Journal of Childhood and Adolescence Research, 9(1)
Identificateur
- oai:gesis.izsoz.de:document/40439
- 1862-5002
- http://www.ssoar.info/ssoar/handle/document/40439
- urn:nbn:de:0168-ssoar-404393
- http://www.ssoar.info/ssoar/bitstream/handle/document/40439/ssoar-disk-2014-1-schiller_et_al-Nutzung_gewalthaltiger_Bildschirmspiele_als_langsschnittlicher.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/CLWESP2NPBMLFJ6XPDGDUEQPMPOIEXOK
Étendue
- Seite(n): 39-59
Format
- application/pdf
Langue
- ger
- deu
Année
- 2014
Pays fournisseur
- Germany
Nom de la collection
Première publication sur Europeana
- 2022-01-20T22:32:50.043Z
Dernière mise à jour de l'Institution partenaire
- 2022-01-20T22:32:50.043Z