Rethinking Gamification
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal…
Contributeurs
- Fuchs, Mathias
- Fizek, Sonia
- Ruffino, Paolo
- Schrape, Niklas
Éditeur
- meson press
Thème
Type d'item
- Sammelwerk
Contributeurs
- Fuchs, Mathias
- Fizek, Sonia
- Ruffino, Paolo
- Schrape, Niklas
Éditeur
- meson press
Thème
Type d'item
- Sammelwerk
Institution partenaire
Agrégateur
Licence du support dans cet enregistrement (sauf indication contraire)
- http://creativecommons.org/licenses/by-sa/4.0/
Droits
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Date de création
- 2015
- 2015
Lieux
- Deutschland, Lüneburg
Provenance
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Identificateur
- oai:gesis.izsoz.de:document/45369
- 978-3-95796-001-6
- http://www.ssoar.info/ssoar/handle/document/45369
- https://doi.org/10.14619/001
- http://www.ssoar.info/ssoar/bitstream/handle/document/45369/ssoar-2015-Fuchs_Fizek_etal-rethinking_gamification.pdf?sequence=3
- http://www.deutsche-digitale-bibliothek.de/item/GG3ZR7DCX5YRWEMZYQHI6JFSQ3JUD4TN
Étendue
- Seite(n): 344
Format
- application/pdf
Langue
- eng
- eng
Année
- 2015
Pays fournisseur
- Germany
Nom de la collection
Première publication sur Europeana
- 2022-01-17T10:02:31.686Z
Dernière mise à jour de l'Institution partenaire
- 2022-01-17T10:02:31.686Z