Challenges with measuring learning through digital gameplay in K-12 classrooms
Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. This article details the use of a geography game t…
Créateur
- Fong, Katrina
- Jenson, Jennifer
- Hebert, Cristyne
Thème
Type d'item
- Zeitschriftenartikel
Institution partenaire
Agrégateur
Licence du support dans cet enregistrement (sauf indication contraire)
- http://creativecommons.org/licenses/by/4.0/
Droits
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Date de création
- 2018
- 2018
Provenance
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Source
- Media and Communication, 6(2)
Identificateur
- oai:gesis.izsoz.de:document/57818
- 2183-2439
- https://www.ssoar.info/ssoar/handle/document/57818
- urn:nbn:de:0168-ssoar-57818-6
- https://doi.org/10.17645/mac.v6i2.1366
- http://www.ssoar.info/ssoar/bitstream/handle/document/57818/ssoar-mediacomm-2018-2-fong_et_al-Challenges_with_measuring_learning_through.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/LJ4INT3XLSQMCYZIIILAFKLIV74RVJGT
Étendue
- Seite(n): 112-125
Format
- application/pdf
Langue
- eng
- eng
Année
- 2018
Pays fournisseur
- Germany
Nom de la collection
Première publication sur Europeana
- 2022-01-17T10:02:31.686Z
Dernière mise à jour de l'Institution partenaire
- 2022-01-17T10:02:31.686Z