Rethinking Gamification
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal…
Sodelavci
- Fuchs, Mathias
- Fizek, Sonia
- Ruffino, Paolo
- Schrape, Niklas
Založnik
- meson press
Zadeva
Vrsta enota
- Sammelwerk
Sodelavci
- Fuchs, Mathias
- Fizek, Sonia
- Ruffino, Paolo
- Schrape, Niklas
Založnik
- meson press
Zadeva
Vrsta enota
- Sammelwerk
Ponudnik podatkov
Agregator
Licenca za medije v tem enota (če ni navedeno drugače)
- http://creativecommons.org/licenses/by-sa/4.0/
Pravice
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Datum ustvarjanja
- 2015
- 2015
Kraji
- Deutschland, Lüneburg
Poreklo
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Identifikator
- oai:gesis.izsoz.de:document/45369
- 978-3-95796-001-6
- http://www.ssoar.info/ssoar/handle/document/45369
- https://doi.org/10.14619/001
- http://www.ssoar.info/ssoar/bitstream/handle/document/45369/ssoar-2015-Fuchs_Fizek_etal-rethinking_gamification.pdf?sequence=3
- http://www.deutsche-digitale-bibliothek.de/item/GG3ZR7DCX5YRWEMZYQHI6JFSQ3JUD4TN
Obseg
- Seite(n): 344
Oblika
- application/pdf
Jezik
- eng
- eng
Leto
- 2015
Država izvora
- Germany
Ime zbirke
Prvič objavljeno na Europeana
- 2022-01-20T22:32:50.043Z
Zadnjič posodobljeno s strani ponudnika podatkov
- 2022-01-20T22:32:50.043Z