The persuasive roles of digital games: the case of cancer games
Using behavioral scientist B. J. Fogg's conceptual framework on the role computer technology plays for users as a starting point, this article argues that persuasion through digital games can be approached from three different perspectives: digital games as media for persuasion, digital games as tools for persuasion and digital games as social actors for persuasion. In this article, I use five can…
Upphovsman
- de la Hera Conde-Pumpido, Teresa
Ämne
Typ av objekt
- Zeitschriftenartikel
Tillhandahållande institution
Aggregator
Rättighetsmärkning för media i detta objekt (om inte annat anges)
- http://creativecommons.org/licenses/by/4.0/
Rättigheter
- GESIS - Leibniz-Institut für Sozialwissenschaften. Bibliothek Köln
Skapelsedatum
- 2018
- 2018
Proveniens
- Status: Veröffentlichungsversion; begutachtet (peer reviewed)
Källa
- Media and Communication, 6(2)
Identifierare
- oai:gesis.izsoz.de:document/57803
- 2183-2439
- https://www.ssoar.info/ssoar/handle/document/57803
- urn:nbn:de:0168-ssoar-57803-7
- https://doi.org/10.17645/mac.v6i2.1336
- http://www.ssoar.info/ssoar/bitstream/handle/document/57803/ssoar-mediacomm-2018-2-de_la_hera_conde-pumpido-The_persuasive_roles_of_digital.pdf?sequence=1
- http://www.deutsche-digitale-bibliothek.de/item/LSHR3AGEB2TNZSO2VMMPSJYJO6DWN4ZH
Utsträckning
- Seite(n): 103-111
Format
- application/pdf
Språk
- eng
- eng
År
- 2018
Tillhandahållande land
- Germany
Samlingens namn
Första gången publicerad på Europeana
- 2022-01-20T22:32:50.043Z
Sista uppdateringen från tillhandahållande institution
- 2022-01-20T22:32:50.043Z